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|Beginner's Battle Axe||N/A||N/A||N/A||N/A|
|Novice's Battle Axe||N/A||N/A||N/A||N/A|
|Journeyman's Battle Axe||3||104||0.9||186|
|Adept's Battle Axe||4||127||0.9||229|
|Expert's Battle Axe||5||157||0.9||282|
|Master's Battle Axe||6||193||0.9||347|
|Grandmaster's Battle Axe||7||237||0.9||427|
|Elder's Battle Axe||8||292||0.9||526|
|Expert's Enchanted Battle Axe||5||292||0.9||525|
|Master's Enchanted Battle Axe||6||359||0.9||647|
|Grandmaster's Enchanted Battle Axe||7||442||0.9||796|
|Elder's Enchanted Battle Axe||8||544||0.9||980|
- You can only select 1 ability per slot
- The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
- E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsowrd, not the claymore or Glaive.
- Weapon data is based on Tier 5 stats
Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]
|Q||Q attack slot|
|W||W attack slot|
|E||E attack slot|
Battle Axe - 87 DPS, HP + 81, HP Regen +5%
Q: Rending Strike - cause enemy to bleed for 12 dmg/sec & reduce healing by 10% for 4s. (stacks x3), 14 energy, instant, melee, 2s CD
W.1: Adrenaline Boost - Increase Movement +34% & Auto Attack Damage +28% for 5s. 19 energy, instant, self, 10s CD
W.2: Energy Shield - Create a shield which replenishes energy everytime you are damaged. 21 energy, instant, 0m, 30s CD
E: Vampiric Strike - Deals 93 dmg, if target is still bleeding from Rending strike then heal for 140 HP per charge. 43 energy, instant, melee, 15s CD