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Dagger

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Dagger Tier Damage AttackSpeed AbilityPower
Beginner's Dagger N/A N/A N/A N/A
Novice's Dagger N/A N/A N/A N/A
Journeyman's Dagger 3 85 1.1 186
Adept's Dagger 4 104 1.1 229
Expert's Dagger 5 128 1.1 282
Master's Dagger 6 158 1.1 347
Grandmaster's Dagger 7 194 1.1 427
Elder's Dagger 8 239 1.1 526
Special
Expert's Enchanted Dagger 5 239 1.1 525
Master's Enchanted Dagger 6 294 1.1 647
Grandmaster's Enchanted Dagger 7 362 1.1 796
Elder's Enchanted Dagger 8 445 1.1 980

Dagger

RULES

  • You can only select 1 ability per slot
  • The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
  • E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsword, not the claymore or Glaive.
  • Weapon data is based on Tier 5 stats

Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]

Q Q attack slot
W W attack slot
E E attack slot
P Passive

Dagger - 72 DPS,

Q: Sunder Armor - Deals 163 dmg and lowers target Armor/MR by -13 for 8s (stacks x3). [12 energy, instant cast, melee, 3s CD]
W.1: Dash - dashes towards target area. [20 energy, instant cast, 11m, 10s CD]
W.2: Infiltration - set a destination you will jump to after a short delay and drop a smoke bomb dealing 98 dmg & puts affected affected enemies to sleep for 9.21s. [22 energy, instant cast, 11m, 15s CD]
E: Poison Coating - Coats weapon in poison with a chance to deal 124 dmg each hit. [44 energy, instant cast, self, 15s CD]