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|Beginner's Great Hammer||N/A||N/A||N/A||N/A|
|Novice's Great Hammer||N/A||N/A||N/A||N/A|
|Journeyman's Great Hammer||N/A||N/A||N/A||N/A|
|Adept's Great Hammer||4||312||0.667||347|
|Expert's Great Hammer||5||384||0.667||427|
|Master's Great Hammer||6||473||0.667||525|
|Grandmaster's Great Hammer||7||582||0.667||647|
|Overlord's Great Hammer||8||716||0.667||796|
|Expert's Enchanted Great Hammer||N/A||N/A||N/A||N/A|
|Master's Enchanted Great Hammer||6||881||0.667||979|
|Grandmaster's Enchanted Great Hammer||7||1084||0.667||1205|
|Elder's Enchanted Great Hammer||8||1334||0.667||1484|
- You can only select 1 ability per slot
- The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
- E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsowrd, not the claymore or Glaive.
- Weapon data is based on Tier 5 stats
Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]
|Q||Q attack slot|
|W||W attack slot|
|E||E attack slot|
Great Hammer - 160 DPS, HP + 387, HP Regen +20%
E: Giant Steps - Makes you huge & slows all nearby enemies. Increases Armor/MR by 175 & increases damage by 73% for 10s. [78 energy, instant, self, 30s CD]