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Great Nature Staff
|Great Nature Staff||Tier||Damage||AttackSpeed||AbilityPower|
|Beginner's Great Nature Staff||N/A||N/A||N/A||N/A|
|Novice's Great Nature Staff||N/A||N/A||N/A||N/A|
|Journeyman's Great Nature Staff||N/A||N/A||N/A||N/A|
|Adept's Great Nature Staff||4||159||0.8||282|
|Expert's Great Nature Staff||5||195||0.8||347|
|Master's Great Nature Staff||6||240||0.8||427|
|Grandmaster's Great Nature Staff||7||296||0.8||525|
|Elder's Great Nature Staff||8||364||0.8||647|
|Expert's Enchanted Great Nature Staff||5||364||0.8||647|
|Master's Enchanted Great Nature Staff||6||448||0.8||796|
|Grandmaster's Enchanted Great Nature Staff||7||551||0.8||979|
|Elder's Enchanted Great Nature Staff||8||678||0.8||1206|
- You can only select 1 ability per slot
- The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
- E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsword, not the claymore or Glaive.
- Weapon data is based on Tier 5 stats
Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]
|Q||Q attack slot|
|W||W attack slot|
|E||E attack slot|
Great Nature Staff - 83 DPS (magic)
E: Brier of Life - heal an ally for 37 HP/sec over 8s and reflect some damage back at attackers. [62 energy, 2s cast, 11m, 30s CD]
P.1: Charity - Heals you cast are 5% stronger
P.2: Discretion - generate 30% less threat