Mace

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Mace Tier Damage AttackSpeed AbilityPower
Beginner's Mace N/A N/A N/A N/A
Novice's Mace N/A N/A N/A N/A
Journeyman's Mace 3 116 0.8 186
Adept's Mace 4 143 0.8 229
Expert's Mace 5 176 0.8 282
Master's Mace 6 217 0.8 347
Grandmaster's Mace 7 267 0.8 427
Overlord's Mace 8 328 0.8 526
Special
Expert's Enchanted Mace 5 328 0.8 525
Master's Enchanted Mace 6 404 0.8 647
Grandmaster's Enchanted Mace 7 497 0.8 796
Overlord's Enchanted Mace 8 612 0.8 980

Mace

RULES

  • You can only select 1 ability per slot
  • The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
  • E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsowrd, not the claymore or Glaive.
  • Weapon data is based on Tier 5 stats

Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]

Q Q attack slot
W W attack slot
E E attack slot
P Passive

Mace - 85 DPS, HP + 323, HP Regen +20%

Q.1: Defensive Slam - Deal 183 dmg, increase Armor/MR by 10 for 5s (Stacks x3), 10 energy, instant, melee, 3s CD
Q.2: Threatening Strike - Deals 137 dmg & Increases chance monsters will attack you. 10 energy, instant, melee, 3s CD
W.1: Interrupt - Deals 159 dmg & interrupt a spell being casted. 14 energy, 0s cast, 3m, 10s CD
W.2: Shield Charge - dash to an enemy and create a shield which increases based on the number of foes around you. 19 energy, instant, 9m, 15s CD
W.3: Taunt - Increases the chance enemies will attack you. 19 energy, instant, 3m, 7s CD
E: Siliencing Strike - Deals 157 dmg & Silience a target for 9.43s. 23 energy, instant, melee, 20s CD