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|Beginner's Nature Staff||N/A||N/A||N/A||N/A|
|Novice's Nature Staff||2||57||1||151|
|Journeyman's Nature Staff||3||70||1||186|
|Adept's Nature Staff||4||86||1||229|
|Expert's Nature Staff||5||106||1||282|
|Master's Nature Staff||6||130||1||347|
|Grandmaster's Nature Staff||7||160||1||427|
|Elder's Nature Staff||8||197||1||526|
|Expert's Enchanted Nature Staff||5||197||1||525|
|Master's Enchanted Nature Staff||6||243||1||647|
|Grandmaster's Enchanted Nature Staff||7||298||1||796|
|Elder's Enchanted Nature Staff||8||367||1||980|
- You can only select 1 ability per slot
- The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
- E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsword, not the claymore or Glaive.
- Weapon data is based on Tier 5 stats
Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]
|Q||Q attack slot|
|W||W attack slot|
|E||E attack slot|
Nature Staff - 49 DPS (magic)
Q.1: Poison Thorns - Poisons target dealing 9 dmg/sec (stacks x3), [4 energy, 1.5s cast, 9m, 0s CD]
Q.2: Rejuvenation - Heals target for 14 HP/sec (stacks x2). [14 energy, instant, 11m, 3s CD]
W.1: Revitalize - Heals self and allies nearby for 134 HP and 17 HP/sec for 5s. [31 energy, 2s cast, 11m, 15s CD]
W.2: Clense Heal - Heals an ally for 16 HP while removing any negative effects. [18 energy, instant cast, 11m, 15s CD]
E: Circle of Life - Heals allies within 7m for 16 HP/sec for 10s. [59 energy, 1.5s cast, self, 30s CD]