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Pike

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Pike Tier Damage AttackSpeed AbilityPower
Beginner's Pike N/A N/A N/A N/A
Novice's Pike N/A N/A N/A N/A
Journeyman's Pike N/A N/A N/A N/A
Adept's Pike 4 212 0.8 282
Expert's Pike 5 260 0.8 347
Master's Pike 6 320 0.8 427
Grandmaster's Pike 7 394 0.8 525
Elder's Pike 8 485 0.8 647
Special
Expert's Enchanted Pike 5 485 0.8 647
Master's Enchanted Pike 6 597 0.8 796
Grandmaster's Enchanted Pike 7 734 0.8 979
Elder's Enchanted Pike 8 904 0.8 1206

Polehammer

RULES

  • You can only select 1 ability per slot
  • The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
  • E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsowrd, not the claymore or Glaive.
  • Weapon data is based on Tier 5 stats

Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]

Q Q attack slot
W W attack slot
E E attack slot
P Passive

Pike - 121 DPS, HP + 171, HP Regen +10%

E: Harpoon - fires a line shot that hooks onto the first target struck and pulls them to your location. [65 energy, instant, 25m, 30s CD]
P.1: Attack Speed Chance - 10% chance to increase your attack speed.
P.2: Efficiency - Energy costs reduced by 10%.