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|Beginner's Wild Staff||N/A||N/A||N/A||N/A|
|Novice's Wild Staff||N/A||N/A||N/A||N/A|
|Journeyman's Wild Staff||N/A||N/A||N/A||N/A|
|Adept's Wild Staff||4||195||0.8||347|
|Expert's Wild Staff||5||240||0.8||427|
|Master's Wild Staff||6||296||0.8||525|
|Grandmaster's Wild Staff||7||364||0.8||647|
|Elder's Wild Staff||8||448||0.8||796|
|Expert's Enchanted Wild Staff||N/A||N/A||N/A||N/A|
|Master's Enchanted Wild Staff||6||551||0.8||979|
|Grandmaster's Enchanted Wild Staff||7||678||0.8||1205|
|Elder's Enchanted Wild Staff||8||834||0.8||1484|
- You can only select 1 ability per slot
- The Q,W, & P slots passdown to the weapons below, for example Broadsword's Q & W are shared with the claymore and the Glaive.
- E abilities are unique and apply only to the weapon above. Example E: Iron Will, is only available to the Broadsword, not the claymore or Glaive.
- Weapon data is based on Tier 5 stats
Weapon Name - Description [Energy Cost, Cast time, Range, Cooldown]
|Q||Q attack slot|
|W||W attack slot|
|E||E attack slot|
Wild Staff - 90 DPS (magic)
E: Well of Life - Creates an area that heals all allies who stand in it for 42 HP for 10s. [67 energy, 2s cast, 15m, 30s CD]